
Godot Engine
Multi-platform 2D and 3D game engine
- 27
- Projects
- 5
- Years accepted
- 3
- In 2022
Projects by year
272022
3 acceptedShow
Take advantage of multiple screens and window tiling with the Godot Editor! Make separate windows for the Script Editor and the Shader editors, using...
This project aims to implement a debug draw mode for texel density of lightmaps and enhance the GPU Lightmapper by adding support for soft shadows...
ColorPicker has RGB, HSV and Raw mode, but they never were properly separated, resulting in messy code. With OKHSL mode going to be added soon that...
2021
5 acceptedShow
This Project aims to make Command Palette for Godot game engine that can execute some major editor actions available in editor menus. this project...
Deformation is one of the most ubiquitous and recognizable physical phenomena: trees swaying in the breeze, a bouncing ball, someone poking the...
Auto-Arrangement of Nodes in GraphEdit, VisualScript and VisualShaders
Accepted project · by Umang Kalra
This project aims to add the feature that would automatically arrange the nodes in the canvas of GraphEdit/VisualScript/VisualShader, in a systematic...
Add pseudo-localization to better spot untranslated strings and unexpected layout changes caused by long strings
Accepted project · by Angad Kambli
The project aims at implementing support for pseudo-localization in Godot. Pseudo-localization is an important tool for internationalization. It...
Implementing a DAP backend for debugging Godot projects
Accepted project · by Ricardo Subtil
This project aims to add a new debug backend to the editor, compliant with the DAP specification by Microsoft. This allows for more integrated...
2020
6 acceptedShow
- Add and enhance inverse kinematics (IK) in GodotNoah Beard
- Visual Scripting SubmodulesSwarnim Arun
- Version Control System ImprovmentsPatel Meru
- GDScript documentation generation systemThakee Nathees
- Improvement in i18n for gamesJia Jun CHAI
- Custom Performance Monitors and Debugger Plugins in Godot EngineSimpu
2019
8 acceptedShow
- Asynchronous Cached File Access for Godot EngineRaghav Shankar
- Static Analyzer for GDScriptSuhas Prasanna
- Motion Matching Implementation Using Kd treesDestinyGamer
- Interactive Music for Godot EngineDaniel Matarov
- Rewriting Godot's lightmapperjfons
- GDScript Language ServerAnkit Priyarup
- Improvements to Visual Scripting Systemminraws
- Godot VCS Wide IntegrationIronicallySerious
2018
5 acceptedShow
- WebRTC into Godot & Peer-to-Peer multiplayer the Godot wayBrandon Michael Makin
- GearVR and Daydream SupportParitosh Sharma
- TSCN exporter for BlenderJiacheng Lu
- MIDI support for Godot EngineDaniel Matarov
- Adding support for video decoder modules using GDNative.Anish Bhobe